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Nario's Adventure

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That game sucked. And on many levels. But for those who don't know, Nario's Adventure was agame I had been planning since around 2000, 2001ish, and it finally got finished in Winter 2003. the game came complete with 6 worlds, 3 enemies, 2 different bosses, 8 songs, and a few different items. There were ? blocks you couldn't open, pipes you couldn't enter, and when you climbed a vine, you were sometimes behind it, and always walking on it. It was hard too. Not because of the levels, but because the game was so freaking glitched, you'd fall through blocks into a hole ever once in a while. I had started nario's Adventure 2, which was a great game actually, and a huge improvement. I had a demo out, but just as I was about to finish it, I quite GEOWeasel (for the first time) and never got back to the game. The original is still out there somewhere though. I'm going around asking people if they have it, heh.
Anyway, about the drawing. As you can see, everyone was drawn in their old style. Dr. Schnoz has a body, Nario has overalls, Weas has a racoon-like tail and Dr. Spaz is...there. I tried to include most of the things in the game. It was easy because there wasn't much. also, the Mercurite 2601 is a parody off Atari 2600, and Game Inforcer is supposed to be a parody of Game Informer. Put that in your CD drive and smoke it!
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© 2004 - 2024 Nario
Comments15
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scarymonkey's avatar
That looks cool! What did you make the game with?